BFDIA 5b

BFDIA 5b is a game made by Michael Huang and Cary Huang.

When the game debuted, the game had 33 playable levels, and the player could not pass level 33 until February 19. From February 19 to 25, the game had 50 playable levels, and the player could not pass level 50 until February 25. Due to the creators of the game being very busy, the February 25 update only added 3 new playable levels. Currently, the game has 53 playable levels, and the player cannot pass level 53 until an unknown date. A note in level 53 says levels will be uploaded as soon as they are made, but on March 3, it was announced that the game was postponed for now due to BFDIA 5c being worked on.

However, in BFDI's Best Hiatus Ever, Cary revealed that BFDIA 5b will be completed, possibly in the next few months, along with some other projects.

The game can be played here.

Plot
Book starts out lost and forgetful of recent events. After realizing she is inside Evil Leafy, Book ventures out to find the other FreeSmarters.

Book eventually finds Match trapped in a box and asks if Match knows what is going on. Match recalls Pencil driving the FreeSmart Van into Evil Leafy's mouth. Match also remembers falling into her unpleasant box. Book and Match agree to find the other FreeSmarters.

Book finds the Hand-powered Recovery Center, and figures it fell out of the FreeSmart Van.

Later, Match and Book enter a house. Inside, Book finds Lego Brick, but is first scared of him and thinks he is "an armless mutant Blocky". Lego Brick denies this and asks to be Book's friend. Book asks him "Where are we?" Lego Brick states that they are in Evil Leafy, along with thousands of other recommended characters. Lego Brick is confused at the fact that Evil Leafy ate Book and Match, but she reassures that they are fine. Lego Brick remains confused, Book says goodbye to carry on their adventure.

Book traps Lego Brick inside a box to activate a switch to complete a level. In the next level, Lego Brick turns mad, saying that Book trapped him inside a box. Book reassures her that it was only for desperate measures, but Lego Brick is unconvinced and punishes the two by forcing them to fall into his underground factory, teaching them not to mess with him.

Further into Lego Brick's dungeon, Book finds Ice Cube on an independent platform. Book asked her why she is in Lego Brick's Factory. Ice Cube does not remember why she is in the dungeon, but laments that if she had arms, she could pick up a nearby box to escape the dungeon. Fortunately, Book had arms, so she told her that she had arms. This made Icy happy. Book moves the box to the other low-hanging platforms, so Book, Match, and Ice Cube can continue the adventure.

The trio later meets Waffle and Tune, to which Match revolts, due to past experiences with recommended characters like Lego Brick. Ice Cube thinks they are nice, but Match sarcastically comparing how nice Lego Brick was. Waffle and Book ask each other's group who they are. Waffle says that Lego Brick is a nice guy once you get to know him, but Book and Match still reject. Waffle introduces Tune, but is cut off by Match's impatience. Waffle directs the three to Evil Leafy's mouth eastward, so they leave the recommended characters to continue the quest.

As Book, Match, and Ice Cube exit the house, Waffle and Book exchange goodbyes. Waffle says they are welcome back any time. Book asks Ice Cube if the sky looks redder to her, but Ice Cube denies. Farther away from the house, Match questions why Waffle is outside. Waffle replies that he went on a walk to get some fresh air.

On level 53, the three are faced with an uncrossable wall. A message by Cary Huang appears behind the wall:

"Hi people. I've been really busy lately, so I've only been able to create three levels. :(

''More levels coming soon. I will upload them as soon as I create them, so some could be out tommorow, or in a week. I'm really sorry!!! I hope we can all understand."''

In the BFDIA 5c announcement, jacknjellify spoils the ending with simply "FreeSmart escapes Evil Leafy".

Player characters

 * Book
 * The main character in the game. She can run and jump at normal speeds. She and Match is the only 2 people can go though a fire box. She has the ability to throw the box farther.


 * Match
 * Appears for the first time in level 19: "Say Hello". She is taller, can jump higher, and can go through smaller holes than other contestants. Match is immune to fire, so when going though a fire box, her hair catches on fire and she can use the fire to burn other characters like Ice Cube. The fire can be put out by hitting a ceiling, being submerged in water, or by melting Ice Cube.


 * Ice Cube
 * Appears for the first time in level 42: "Eye skewb". She can run faster than any character, particularly when on a moving platform. She instantly melts when standing on a fire box. Due to her lacking arms, she cannot hold or throw things, or operate the HPRC.


 * Bubble
 * Does not appear in any level. She has the highest jump, along with the ability to float. She, however, when in contact of a object, pops. This includes the edge of a level.


 * Ruby
 * Does not appear in any level. Her ability is currently unknown.


 * Pencil
 * Does not appear in any level. She has the ability to throw objects very far.


 * Lego Brick
 * An unused character that can only be obtained by hacking. Like Ice Cube, he can't pick up items or use the HPRC, and is slower than Ice Cube. However, he can jump rather high for a character.


 * Waffle
 * A unused character that can be only obtained by hacking. Being armless, he can't throw items, and has a pitiful jump. He can be jumped on, though.


 * Tune
 * A unused character that can be only obtained by hacking. He is always seen bobbing to a rythm, and he moves speedily.

The remaining FreeSmart contestants who haven't appeared yet are Pencil, Bubble and Ruby because they're not yet introduced in the current version of the game.

Other characters

 * Evil Leafy
 * Firey (thumbnail only)
 * Coiny (thumbnail only)

List of levels
There are a total of 133 planned levels (100 main levels and 33 bonus levels), of which 53 have been actually created.
 * 001. Time to explore
 * 002. First danger
 * 003. Pillar
 * 004. Going under
 * 005. Small packages
 * 006. Landfill
 * 007. Rock bottom
 * 008. A friend
 * 009. A companion
 * 010. A sad goodbye
 * 011. A change of terrain
 * 012. Pillar 2
 * 013. On the edge
 * 014. High
 * 015. Zoom
 * 016. Zoom zoom
 * 017. Switch
 * 018. Living life on the edge
 * 019. Say hello
 * 020. Working together
 * 021. Pick me up
 * 022. Horrifically tall
 * 023. Ground level
 * 024. Strange discovery
 * 025. Would you die for me?
 * 026. Jump off a cliff
 * 027. Cross the uncrossable
 * 028. Build my pathway
 * 029. Don't look back
 * 030. Civilization!
 * 031. Encounter
 * 032. I need you for something
 * 033. The Drop
 * 034. Dungeon
 * 035. Thirst for acid
 * 036. Checkpoint!
 * 037. Match filter
 * 038. Gimme my boxes
 * 039. Oceanic divide
 * 040. Bridge
 * 041. Liquify
 * 042. Eye skewb
 * 043. A cool new addition
 * 044. Nice and toasty
 * 045. We are different
 * 046. Stranger strangers
 * 047. Heading out
 * 048. Weapon transport
 * 049. Take the plunge
 * 050. I didn't want to see you
 * 051. Those things scare me
 * 052. Never look back
 * 053. I'm sorry
 * (Levels 054.+ are invalid garbage data)

Trivia
Box stacking 101 = name of your level 32,36,09,02,L (32 = Length, 36 = Width, 09 = # of entities, 02 = Background, L/H = block mode) ............./.................. ............./.................. ............./.................. ............./.................. ............./.................. ............./.................. ............./.................. ............./.................. ............./.................. ...6666666.../.................. ............./.................. ............./.............4.... ............./..........@@@@..:. ............./..............>>>> ............./..........@@@@.... ............./.................. ............./..........@@@@.... ............./..............;... ............./;.........@@@@f... ............./f.............]... ............./]................. ............./.................. ............./.................. ............./.................. ................................ ........................;/////// ........................f/////// ........................f/////// ........................f///9999 ........................f///8888 ........................f///99ww .>>>>><<<<<...5.........f///88 {{ ..............//////////////99ww ............////////////////88 {{ ............////////////////9999 ............////////////////8888 = Your level 01,03.50,05.00,10 - First number = Entity ID 37,03.50,00.00,06 - Second number = X coordinate 37,03.50,00.00,06 - Third number = Y coordinate 37,03.50,00.00,06 - Fourth number = Role ID 37,03.50,00.00,06 37,03.50,00.00,06 37,03.50,00.00,06 37,03.50,00.00,06 37,03.50,00.00,06 - Entities 05 - Number of dialogue lines (must match!) 00H Let's stack the boxes! - 00 is entity in order in the level (00 is the first entity) 00H That's good! - H/S: emotion 99S Use the arrow keys to move and press the space bar to jump. 99S Use UP to carry things. 99S Press DOWN to set the thing down, or UP again to throw it. - Use the 99 tag to have uncharactered lines. 000002 - Number of neccessary deaths Remember to leave an empty line after each level!
 * The Weighted Companion Cube from the Portal series makes a cameo appearance in levels 8-10 as a box to be used as a kind of platform. It even made a reference to how it "dies" as in the level "A Sad Goodbye".
 * The Clubhouse of Awesomeness, which appears in "Get in the Van", makes an appearance in level 6 (AKA Landfill) as one of the stages in the trailer. However, The Clubhouse of Awesomeness didn't appear in the official release, because it's not inside Evil Leafy.
 * It is the first game to feature BFDIA characters and so far, the 8th game made by Michael and Cary Huang.
 * In the trailer, Book had a rainbow-colored background icon near the text when she talked, but in the official game, Book had a purple background.
 * The thumbnail shows Coiny and Firey, with modified assets that include "butts". This caused minor controversy with people.
 * Level 29 was originally named "Toss Toss", but it was renamed to "Don't Look Back".
 * Level 32 was edited (originally, Match could not go to Lego Brick, and now she can go to him).
 * Carykh said on Youtube that Tennis Ball has ELER in the game. Cary said that he'll find out what it means later, stating that "he wouldn't like it."
 * The Easter Egg just happens to be the first time that Evil Leafy has opened her mouth, ever. (Not counting BFDIA 5a, when her mouth was just a bunch of scribbles at the time when she ate some of the contestants.)
 * Level 49 has the same name as episode 1 of BFDI: "Take the Plunge".
 * The "LEVEL CREATOR" and "EXPLORE" options on the home screen are blocked off with a sign stating "MARCH 4". Since March 4 of years 2013 to 2017 passed, it could mean March 4 on later years, possibly 2018 or even later.
 * This is the first object show to have a game.
 * In level 31, Lego Brick said that there are thousands of recommended characters were also inside Evil Leafy, but it is unknown how did they get into her mouth.
 * If you browse in the files of the SWF, you can find the things that have not been seen in the game, such as an asset for a running Bubble.
 * In the game, letters appear to be hanging from a tree in the background. For example, level 1 has an "E" hanging from a tree. Level 11 has a "V". Level 26 has an "I". These are the only 3 letters but it is speculated that it is supposed to spell "EVIL".
 * A YouTube user by the name of JC7146 found a way to edit the levels. 5b's level code is located at http://battlefordreamisland.com/5b/levels.txt and according to there, there are only 53 levels and nothing else, which means there is no way to access the levels beyond 53 and the bonus levels because their code doesn't exist. If someone manages to download the .swf of BFDIA 5b at http://battlefordreamisland.com/5b/5b.swf, creates a folder named 5b and moves the 5b.swf in there, then copy and paste everything at http://battlefordreamisland.com/5b/levels.txt to a text document named levels.txt then place it in their 5b folder with 5b.swf, they are free to edit the levels they have in their levels.txt. Example level:
 * While editing levels, remember, that length, height, # of entities and # of dialogue lines need to match, else 5b.swf will crash at start. You also cannot insert an ampersand (&) in.
 * Level 53 is clearable, but level 54 is only the background and is called "undefined."
 * Symbols:
 * / = red ground block

> = conveyor belt right

< = conveyor belt left



. = air

a = blue switch block solid

b = dark blue switch block solid

c = blue switch block invisible

d = dark blue switch block invisible

e = one-directional platform up in front of a rock block

f = gray block on which you can walk

g = green lever facing left

h = green lever facing right

i = V tree

j = dark green switch block solid

k = green switch block invisible

l = dark green switch block invisible

m = green switch one-way platform facing up solid

n = green switch one-way platform facing up invisible

o = green switch block solid

p = spotlight

q = black block?

r = one-way platform facing left

s = one-way platform facing down

t = one-way platform facing left in front of green background block

u = green switch button

v = spiky ball

w = purple block

x = wind gust block that you cannot walk through

y = electric field vertical

z = electric field horizontal

1 = gray spikes facing up

2 = gray spikes facing right

3 = gray spikes facing left

4 = end level door

5 = E tree

6 = dialogue trigger, dialogue starts when stepped on

7 = red background block

8 = green striped block

9 = dark green background block

0 = gray spikes facing down

A = black spikes facing down

B = black spikes facing up

C = black spikes facing right

D = black spikes facing left

E = black spikes facing down with a power line­

F = power line? vertical isolated

G = power line? vertical connected right

H = power line? horizontal connector

I = power line? right angle connector corner on bottom right

J = power line? vertical with connector on top left and top right

K = power line? with connection on top left and top right and no vertical on bottom

L = same as i but without connector on top right

M = yellow switch block solid

N = dark yellow switch block solid

O = yellow switch block invisible

P = dark yellow switch block invisible

Q = yellow lever facing left

R = yellow lever facing right

S = blue lever facing left

T = blue lever facing right

U = one-directional platform facing up in front of green background block

V = yellow switch button

W = blue switch button

X = dark grass block?

Y = dark blck

Z = one way platform right

^ = stone-like gray block

; = spring

_ = lamp?

[ = fern thing

] = tree mountain terrain?

` = gray gems?

´ = acid

? = grey spike

@ = one way platform facing up


 * = yellow spike invisible

{ = purple block

} = yellow spike solid

¨ = purple slope with right angle at top-left

= = heat block (kills ice cube after a certain time, sets match on fire)

§ = purple slope block with right angle at top-right

© = power line? vertical isolated

¢ = yellow one-way platform facing up invisible

¬ = same as K?

« = same as J?

» = solid brown block, possibly wood

ª = power line? horizontal connector with no vertical portion at all

± = purple slope block with right angle at bottom right

€ = wood block

® = wood backgroud block

£ = one-way conveyor-belt facing up moving left

³ = same as ®

² = black square block with more squares inside it

¹ = lava glow

¶ = same as ² but yellow

º = same as ² but red

µ = acid glow

¼ = same as ² but darker

¸ = lava

¯ = lighter lava?

¥ = one-way conveyor-belt facing up moving right

¾ = gray lever facing right

¡ = yellow one-way platform facing up solid

½ = grey lever facing left

¤ = same as £ but stopped

¦ = same as ¥ but stopped

° = purple slope block with right angle at bottom-left

¿ = picture

­ = same as € (100% working)

& = Crashes game